Remember the Past to Solve the Present
The grand finale of the original GBA trilogy serves as the definitive conclusion to Phoenix Wright’s journey—a climactic resolution that ties together every thread, delivering a fitting farewell to our intrepid attorney and his companions… at least, until destiny called for more cases.


The game follows the formula of its predecessors, much like the second entry did, without introducing groundbreaking mechanics. However, it does bring subtle refinements, including variations in certain elements, new character themes, and an expanded roster of five cases instead of the usual four.
Once again, the story follows Phoenix Wright, but this time, the past casts a long shadow over the present, shaping the fate of those involved. With cases unfolding across both timelines, a central theme of impostors emerges, challenging Phoenix like never before. Now, he must face his ultimate trial—proving himself as a truly great lawyer, without relying on anyone else.

A game that has always been warmly received by the community, it stands as the perfect conclusion to our beloved characters’ journeys, showcasing the series’ writing at its finest. Once again, Shu Takumi delivers a stellar masterpiece, cementing his legacy in the franchise.




